Image obtained from Threadless.com
Whether it is the desire to enjoy a hobby or the necessity of buying food and clothing, everybody has physical needs. The future, then, is not solely online. There are, however, many online platforms which deliver many various physical goods. These DIY culture and design environments have become increasingly popular over the past 5 years and are continuing this trend. Successful examples of Physical objects coming of the web include Ponoko, Etsy, SpoonFlower and Instructables.
Every product has a design – an informational product. This may be in the form of pictures, tutorials, instructions or recipes. Computer aided design (CAD) is the programming used by DIY design websites to deliver products and images to consumers. These products are often not actual objects but illustrations, such as a sewing pattern.
An interesting example of a DIY culture and design website is Stylehive. This website primarily acts as a platform for ‘social shopping’. These two facets being combined is quite a significant thing. The social atmosphere of the website and its method of bottom-up produsage both help to increase consumer loyalty.
In his blog, marketing executive John Jantsch states, “A good brand is not simply a great logo, or a beautiful brochure, or a cool website. The essence of a good brand is a great customer experience.” A great example of a company with a great customer experience is Threadless, an online T-shirt store. The T-shirts are fashionable and well-made. But more importantly, the customer experience is memorable and enjoyable. Threadless is also an example of produsage production (a top-down meets bottom-up method of production). A result of this grassroots design process is that customers feel ‘cool’. The visual design of the website is casual and sprinkled with cute graphics conveying informality and playfulness.
Like many culture and design websites Threadless started small. The founders, Jake Nickell and Jacob DeHart, started the company in 2000 as a hobby and with only $1,000 in seed money. Instead of numerous products with many features, they focused on one product category: T-shirts. They spent 8 years refining the t-shirt buying experience before venturing into new product categories.
There is a huge online presence surrounding craft and hand-made goods. This continues to increase as the social environment of many websites is broadening. Craft goods companies and advertisers should be aware of this and be prepared to target this market as there are considerable prospects of further growth.








